Studydrive

Studydrive

Role

Role

UX Designer & Researcher

UX Designer & Researcher

Responsibilities

Responsibilities

User Research, UX & UI Design

User Research, UX & UI Design

Duration

Duration

February 2020 - April 2021,

February 2020 - April 2021,

A platform where students can share study materials and help one another ace their academic goals.


https://studydrive.net

A platform where students can share study materials and help one another ace their academic goals.


https://studydrive.net

A platform where students can share study materials and help one another ace their academic goals.


https://studydrive.net

Projects

Projects

Projects

Gamification

Gamification

Gamification

Studydrive would like to increase their support for the users during non-exam months. After all, study time doesn't only limit to exam time! Prior to my time at the company, the team ideated and agreed that a gamification would be a suitable choice to solve the problem.


As the lead designer for the project, I initiated to conduct the research to understand the status quo of the user problems during non-exam months and the users' familiarity with gamified products.


The result from the first testing round was overwhelmingly successful so we decided to iterate the idea and test it further.


As a solution that could potentially change the interactions, brand, and the experience in general of the users, I also conducted the exploratory research to uncover untapped opportunities for the company in general. The result of the research currently serves as a ground piece of work for the product.


Studydrive would like to increase their support for the users during non-exam months. After all, study time doesn't only limit to exam time! Prior to my time at the company, the team ideated and agreed that a gamification would be a suitable choice to solve the problem.


As the lead designer for the project, I initiated to conduct the research to understand the status quo of the user problems during non-exam months and the users' familiarity with gamified products.


The result from the first testing round was overwhelmingly successful so we decided to iterate the idea and test it further.


As a solution that could potentially change the interactions, brand, and the experience in general of the users, I also conducted the exploratory research to uncover untapped opportunities for the company in general. The result of the research currently serves as a ground piece of work for the product.


Studydrive would like to increase their support for the users during non-exam months. After all, study time doesn't only limit to exam time! Prior to my time at the company, the team ideated and agreed that a gamification would be a suitable choice to solve the problem.


As the lead designer for the project, I initiated to conduct the research to understand the status quo of the user problems during non-exam months and the users' familiarity with gamified products.


The result from the first testing round was overwhelmingly successful so we decided to iterate the idea and test it further.


As a solution that could potentially change the interactions, brand, and the experience in general of the users, I also conducted the exploratory research to uncover untapped opportunities for the company in general. The result of the research currently serves as a ground piece of work for the product.


User avatars for the platform redesign

User avatars for the platform redesign

User avatars for the platform redesign

As a small fun task for the redesign of Studydrive, I redrew the user avatars to match the new visual identity of the product.


As a small fun task for the redesign of Studydrive, I redrew the user avatars to match the new visual identity of the product.


As a small fun task for the redesign of Studydrive, I redrew the user avatars to match the new visual identity of the product.


Social sharing

Social sharing

Social sharing

How might we incentivise users to share more contents from the platform? How might we make the sharing experience on the platform more comfortable and pleasing? These are the initial HMWs and the team and I dived into the project.


Starting with understanding the current sharing experience and identifying the location of it in the user journey, I led the team to conduct research on the user motivations in sharing.


The insights on user motivations and current pain points guided us to ideate with the multidisciplinary team. We tested the prototype of the solutions and saw a significant increase of usability score.


After 6 weeks, an implementation proposal was drafted - giving a guide on the order of solution implementation based on efforts and impacts. It also detailed the success metrics to track for each implementation interval.


How might we incentivise users to share more contents from the platform? How might we make the sharing experience on the platform more comfortable and pleasing? These are the initial HMWs and the team and I dived into the project.


Starting with understanding the current sharing experience and identifying the location of it in the user journey, I led the team to conduct research on the user motivations in sharing.


The insights on user motivations and current pain points guided us to ideate with the multidisciplinary team. We tested the prototype of the solutions and saw a significant increase of usability score.


After 6 weeks, an implementation proposal was drafted - giving a guide on the order of solution implementation based on efforts and impacts. It also detailed the success metrics to track for each implementation interval.


How might we incentivise users to share more contents from the platform? How might we make the sharing experience on the platform more comfortable and pleasing? These are the initial HMWs and the team and I dived into the project.


Starting with understanding the current sharing experience and identifying the location of it in the user journey, I led the team to conduct research on the user motivations in sharing.


The insights on user motivations and current pain points guided us to ideate with the multidisciplinary team. We tested the prototype of the solutions and saw a significant increase of usability score.


After 6 weeks, an implementation proposal was drafted - giving a guide on the order of solution implementation based on efforts and impacts. It also detailed the success metrics to track for each implementation interval.


Next Project

Research | UX & UI Design

Improve Search Experience

Empower user to comfortably and effectively find content by improving the search bar experience

Made with passion in Berlin

© Nattapon Sukprasong